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-
- (If you are viewing this from within the Monopoly program, you may either
- click on the buttons or use the up and down arrow keys to scroll text and
- the "Esc" key to exit.)
-
- This file assumes you know the rules for Monopoly and only covers
- differences for this Amiga version. If you don't know how to play Monopoly,
- read the Offical Rules file. Of course if you don't know how to play
- Monopoly you've probably been on a deserted island for the last 100 years!
-
-
- Differences between this game and Offical Rules:
-
- 1) A player can only conduct business such as buying houses BEFORE he rolls
- the dice. If a player rolls doubles he may conduct business before his
- extra roll.
-
- 2) When a player owes more than he has in cash, he will owe the difference
- until his next roll at which time he MUST pay (by mortgaging properties or
- selling houses and/or properties if necessary) in full. If he cannot pay
- when his turn arrives, he will be removed from the game and his properties
- sold at auction to the highest bidders.
-
- 3) When properties are auctioned they are auctioned individually, even under
- the Playmaster rules. This also seemed more fair than one person getting up
- to a whole set of properties at once.
-
- 4) Rent is collected automatically.
-
- Note: When using the Playmaster rules, a property may never be mortgaged
- after it has had a loan called upon it.
-
-
- Other than these I've tried to follow the Offical Rules to the letter. The
- only reason I implemented these is to make it easier for me to program and
- so the game would be more fair.
-
-
- Other notes:
-
- In addition to hitting a key you may also click on one of the dice, the
- 'OK' button or any property to roll.
-
- A bell indicates when you have doubles and can roll again. Other bells are
- used in other places but they have different tones.
-
- Computer players will NEVER initiate a Buy, Sell, or Trade. I've included
- special routines to keep the computer players from getting taken during a
- buy/sell/trade.
-
- In the event of a tie at the end of a game, the player with the lower number
- will win. Unless you quit very early in a game a tie should never happen
- though.
-
- When you are asked a question and one of the options is capitalized,
- (e.g."Y/n") the one that is capitalized is the default and will be entered
- if you hit the RETURN key. You can now use the 'OK' and 'CANCEL' buttons
- for Y or N answers ('OK' is "Y" and 'CANCEL' is "N"). The default for
- numeric entries is 0.
-
- The long lost ship token has returned. This token hasn't been in the game
- sets for years but I put it in this game. To see what I'm talking about,
- find the regular board game version and look at the Chance "ADVANCE TOKEN TO
- NEAREST UTILITY" card. Notice the token he's carrying on his back. For
- this version I also added train, cannon and Boing tokens.
-
- If you want to switch back and forth to the Workbench screen be sure to use
- LeftAMIGA+A instead of the usual LeftAMIGA+M and LeftAMIGA+N.
-
- You can instantly quit a game (without seeing who won) by hitting "CTRL-C"
- except when saving and loading.
-
-
- Explanation of opening buttons: (When a button looks like it has been
- pushed in, that option is selected.)
-
- "ANIMATED TITLE SCREENS?" - Clicking 'YES' will show you the animated title
- screens. Default is 'NO'.
-
- "PROPERTY AUCTION RULE?" - The official rules say that if a person doesn't
- want to buy the property he lands on it must be auctioned off. The one who
- refused the property will get the last bid. If no-one else bids the one
- who refused it won't get any bid and the property will go back to the Bank.
- If 'NO' is selected then properties will NOT be auctioned if the person who
- lands on it doesn't want it. Default is 'YES'.
-
- "LIMITED HOUSES AND HOTELS?" - Each Monopoly set comes with only 32 houses
- and 12 hotels. According to the official rules, once the houses are gone,
- no-one may build more houses until more houses are turned into the Bank.
- The same goes for hotels. This is intended to make it easier to force other
- players into bankruptcy. Clicking 'NO' will give you unlimited houses and
- hotels. Default is 'YES'.
-
- "SELL OUT OF JAIL CARDS TO BANK?" - The official rules have no provision for
- selling Get Out Of Jail Free Cards to the bank. If you click 'YES' you can
- get $25 out of a Get Out Of Jail Free card from the 'Sell' menu. If you
- click 'NO' you can sell them to other players for any amount you can get.
- Default is 'NO'.
-
- "FREE PARKING JACKPOT?" - The official rules have nothing special for Free
- Parking but many people like a jackpot. Clicking 'YES' will cause money
- from Luxury Tax and Income Tax to be given to the next person who lands on
- Free Parking. Default is 'NO'.
-
- "PLAYMASTER RULES?" -Selecting 'YES' will add three things:
- (Default is 'NO')
-
- 1) Random auctions of unowned property every 4-6 turns.
-
- 2) Buybacks. After all properties are owned the computer will buyback
- singly owned properties of one random color group every 4-6 turns. The
- owners will get the face value of the properties unless they are mortgaged
- in which case they will get 1/2 the face value. The properties will then
- be auctioned off one at a time.
-
- 3) Loans. If a player owns all the properties of a color group and none
- of them are mortgaged, he may take a loan out on them. The player will
- get the full face value of the properties. The player must pay back the
- loan amount plus 10% sometime after 7 turns. The player may not pay the
- loan back early or late. Once a property has had a loan on it, it cannot
- be mortgaged for the rest of the game - even if the property is sold to
- another player. If a property is sold the new owner is responsible for
- the loan.
-
- In case you are interested, The Monopoly Playmaster was an electronic device
- made by Parker Brothers that was designed to be used in conjunction with a
- Monopoly board in order to make the game play faster. The Playmaster
- controlled dice rolls, turns, auctions, buybacks, loans and more.
-
-
- "QUICK DICE ROLLS?" - By default the dice flash some different values to
- simulate actual dice rolling. Selecting 'YES' will just show the single
- values. Default is 'NO'.
-
- "HOW MANY PLAYERS?" - How many players, including computer players. Default
- is 4.
-
- The 3 flags on the left determine which version you will play, the American,
- British or Australian version. The main difference between the three are the
- names of the properties. Default is USA (American)
-
- "DEFAULTS" - Quickly resets all buttons back to their default values.
-
- "LOAD" - Loads a previously saved settings file.
-
- "SAVE" - Saves the currently selected settings.
-
- "PLAY!" - Click this when you have all the settings the way you want them
- and are ready to play. You will then be able to select the players names.
-
-
- When entering player's names, leaving a name blank will give the player a
- default name ("Player 1", "Player 2", ...). Enter 'Amiga' for computer
- players. When entering computer names capitalization doesn't matter.
- 'AMIGA', 'Amiga', 'aMiGa', and 'amiga' will all work as well. Each computer
- player will then be given a unique name.
-
- After all the names are entered each player must click on the shape of the
- piece he wants to use. The computer will pick it's own automatically.
- After a quick screen effect you are ready to play.
-
-
- Menus:
-
- Project
- LOAD - Loads a previosly saved game.
- SAVE - Saves a game.
- ABOUT - Shows copyright notice.
- HELP - Brings up this text file.
- KILL PLAYER - removes the current player from the game. His properties will
- be sold at auction.
- QUIT ALL - Ends game for all players. Winner takes 'Victory laps' until you
- decide whether or not you want to play again.
-
- Properties
- (Note: be sure to click on "OK" or "CANCEL" when done with options from this
- menu.)
- BUY HOUSE - Click on the properties you want to buy a house for.
- SELL HOUSES - Click on properties you want to sell houses from.
- MORTGAGE - Click on properties you want to mortgage. You will get 1/2 the
- list price.
- LIFT MORTGAGE - Click on properties you want to remove the mortgage of. You
- must pay the cost of the mortgage plus 10% of the list
- price.
- SHOW DEED - Click on the properties you want to see the Title Deeds of.
- GET LOAN - Playmaster rules only! Click on the color group you want a loan
- on. You must own all the properties of the color group (which
- includes Railroads and Utilities) and all of them must be
- unmortgaged.
-
- Buy
- Select which player wants to sell his property then click on the property
- itself. You will be asked for the buying price and the player will be
- asked if he agrees.
-
- Sell
- Same as Buy. You can also sell Get Out Of Jail Free cards either to the
- Bank for $25 or to another player depending on which option you selected
- when you started.
-
- Trade
- Same as Buy. Click on the property you want to get rid of and then the
- property you want.
-
- Show Props
- Shows who owns which properties. Rent will be in reverse text if the
- property is mortgaged, has houses, or has it's rent doubled because a
- players owns all of a color set. Also shows how many houses and hotels
- are remaining (if they are limited) and who owns the Get Out Of Jail Free
- cards as well as the Free Parking jackpot.
-
- If the information part of the screen (where it says what property has just
- been landed on and what the rent is) ever becomes corrupted, or if you want
- to see it again after selecting "ABOUT" from the menu, you can restore it
- by selecting a blank line from the menu.
-
- Remember: You can quit instantly any time except when you are saving and
- loading by hitting 'CTRL-C' (Hold down the 'CTRL' key and press 'C').
-
- Enjoy!
-
-